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What’s the difference between prototyping and wireframing?


When designing a new , designers and product managers go through a complex process of transforming a concept into reality.

Wireframes and prototypes are two techniques that help stakeholders visualize and refine the product during the .

It’s important for product managers and designers to understand how the two tools vary to make the most of them. Let’s learn more about these two design assistants.

What is a wireframe?

A wireframe is the most basic, stripped-down design version. It gives a very high-level, barebones representation of the product, looking at the overall layout without getting into the details.

You'll sometimes hear people refer to a wireframe as a design, meaning it has no details and minimal design elements.

Typically, a wireframe consists of placeholders for future design elements, giving stakeholders a basic idea of the product’s layout. Once agreed upon, the wireframe becomes the design’s foundation.

For example, the wireframe for a new website might indicate where images, text boxes, and menus will go on in the layout. Branding, image selection, and copy creation all come later.

What are the benefits of wireframing?

shouldn't take long—you aren't putting any details into the design. You can create a wireframe in a few minutes with pencil and paper. They’re ideal for quick iterations.

Because they’re so quick and low-cost to create, wireframes are an excellent way to establish a basic without much investment.

It can be challenging to explain to a client where you want to place a button or how big an image should be on a portfolio page. Wireframing can convey these ideas efficiently and help stakeholders see, understand, and give feedback on your initial concepts.

Wireframing can ensure you have all the high-level concepts before working on the details. A good wireframe can be the foundation for the rest of the design process and prevent wasted time.

What are the limitations of wireframing?

Wireframes are terrific for initial concepts and determining the overarching layout of a product. However, they’re limited when it comes to the details.

Wireframes won't help clients see how their branding fits the design or how it might look with all the finishing touches. You’ll determine these details later, particularly in the phase.

What is a prototype?

A prototype mimics the final product as closely as possible, including design elements like images, color schemes, and branding. They may also include interactivity and a .

People sometimes call them high-fidelity designs because they contain a lot of detail and visual elements.

Designers usually produce prototypes in the final design stages for stakeholders to check the product’s visual appeal and usability before production.

For example, a website prototype might include all the final design elements and mimic the transitions a user would experience when moving from one page to the next. It may not include live links or a final copy, but it closely represents the overall user experience.

What are the benefits of prototyping?

Prototypes are ideal for gathering feedback on the product’s design, ensuring everything is suitable for the final iteration.

Prototypes might look like the final product and don’t require any engineering effort. That means no production money is wasted if stakeholders decide to change a design element, such as the color scheme or a button’s function.

Prototyping allows stakeholders to experience the product before releasing it to the public. Interacting with something that mimics the final product makes it easy to catch any usability errors.

What are the limitations of prototyping?

Creating prototypes can be time-consuming. You'll want your prototype to be as close to the final product as possible, and that can take time.

Designers and should go through other design stages before creating a prototype. This ensures they aren't wasting resources on a prototype that doesn't meet stakeholders' needs.

If the prototype doesn't mimic the final product closely enough, it could be misleading and cause issues in the final development phase.

The differences between wireframing and prototyping

  • Wireframing is best at the start of the ; prototyping is better at the end.
  • Wireframing has little or no interactivity; prototypes have a high degree of interaction.
  • Creating a wireframe shouldn't take long; creating a prototype can require time and effort.
  • Wireframes are a foundation for the design; prototypes are better for collecting feedback on the final design.
  • Wireframing has little detail and gives a high-level view of layout and design; prototyping has a lot of detail and mimics the final look and feel of the product.

Comparing wireframes and prototypes to mockups

There’s a considerable design gap between a wireframe and a prototype. A mockup is the middle ground between the two.

Where you would use wireframes in the beginning and prototypes in the late design stage, you'd use a mockup with a medium level of detail in the middle of the design phase.

It's a good way to check the design’s aesthetics before incorporating usability elements. Mockups include visual elements like fonts, color schemes, and images but don't have the usability you typically find in a prototype.

Mockups are great for evaluating a product’s and gathering aesthetic feedback from stakeholders. It allows designers and to make any necessary visual changes before moving on to the prototyping phase.

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